Australian gamers struggle for recognition

Updated October 26, 2009 20:51:34

With close to 90 per cent of Australian households now owning a computer or gaming console, the video game industry has become serious business. But a lack of recognition of the size and value of the industry means it's not all fun and games for developers, as they battle tax concessions, classifications and piracy.

Presenter: Melissa Brown
Speaker: Tom Crago, chief executive, Tantalus

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